
I'm not too knowledgeable on that topic, but did Pokémon have "level up" classifications already back then? If so, it could be a good idea to use another table to give the experience amount for every round level, 10, 20, 30 etc. glitch in these games allows you to collect quite the plethora of candies. It's in my opinion especially worth mentioning for the RBY games, since the famous Missing No. I agree with shiny finder when he mentions the use of rare candies.I only forgot to mention that my version only applies to "own" Pokémon that don't benefit from the "traded Pokémon" bonus, hence why I think that it'd be useful to give some sort of disclaimer for these strategies. It quickly spread throughout the Wi-Fi sub-forum, specifically the Discord server, and a lot of my fellow traders and collectors started using it as well. It's a nice little strategy I discovered myself when I worked towards getting the right natures for my 2 shiny Johto birds. I can vouch for it being a reliable method of aiming for certain digits, especially when you're only 1 or 2 points away from your target. The GSC Nidoran method I mentioned before is definitely worth adding.While The Flying Press articles usually involve longer paragraphs, I feel like the table tool is optimal for this kind of articles/in-game guides. It's definitely recommendable (from personal experience), since it helps keep information concise and reader-friendly, as opposed to clustered paragraphs, meaning that people can use CTRL+F to find certain key words easier. That way it'll also blend into the rest of the article better once it's published. Who knows? Maybe there will be something worth adding and then you won't have to edit TheMantyke's table in. It's a nice and flexible tool that allows you to add more rows and columns as you go. Depending on what TheMantyke can come up with to help explain the relation between shared experience points among party members, it would also be worth adding a table to structure this information nicely for the readers. I've made similar tables for the in-game articles I've been working on and I'm very satisfied with them. I'd use the "Insert Table" tool to make an actual table and then fill in the content of TheMantyke's table.Unfortunately I've already shared most of my knowledge in my initial post, but I'll try to make some overall helpful points: It might also be worthwhile pointing out a few convenient levels where some pokemon won't need any further adjustments to their exp for their desired nature at a certain level if they're rare candied up to that level (for example, Pokemon in the medium slow category like Charizard will already be Timid if Rare Candied up to Level 50 or 100) I would set aside a bit in your guide to actually say not to do any of the above for Gen 1 at all. This method shouldn't be recommended at all for Gen 1 since the day care makes things way, way easier.

I hope this isn't coming off as too confusing to convey. If you can map out how much exp a pokemon will gain per the amount of pokemon in the fight, you should be able to get your nature in 1-3 battles, IIRC. You can make your steps towards your goal easier by putting more pokemon in the fight to half (or 1/3. I used Pidgey and Ratatta for a while with Gen II, but it got a bit aggravating running into the other one I didn't want after a while. I would really heavily consider switching to Magikarps for Gen 2 since they're far easier to encounter consistently (85% encounter rate on nearly every route, 100% encounter rate in some locals like the dragon's den).
